December 10, 2007Further proof that game devlopers CHEAT with Resolution
Posted by The Ori
A class action suit has been filed against Bungie, because Halo III does not run native at 720p, and was claimed to do so. They’re suing over “Missing Pixels” - that being 640p -vs- 720p. I have stated sever times before, that games run lower native resolutions, and they upscale it. Doing this saves console resources; memory, CPU time, Disc space, and so on.
The Story:
A team of class action attorneys has launched an investigation into complaints that Halo 3 was falsely marketed as a high definition product, but does not actually render native high definition resolutions. These complaints are that, although Halo 3 was advertised as having a 720p resolution (720 pixels), it natively renders at 640p (640 pixels) and is simply scaled up to 720p. Read more about it here. If you purchased the Halo 3 game, you may be entitled to recover money.
Well, if you are that bored, and have to sue for 80 pixels of vertical resolution, well, you might need a better paying job…






how bored are people! the game looks great in HD as it is anyway
720p isn’t “720 pixels”. 720p is around 1million pixels.
Time to go to school for someone, huh?
Since the final letter in 720p is “p,” the pixel rows are lit up all at once in “p”-for-progressive fashion, rather than in “i”-for-interlaced mode, in which the even-numbered pixel rows are omitted in the first of two sequential screen refresh operations, then the odd-numbered rows are omitted in the next. (Of course, if the incoming digital TV signal is also interlaced, the TV does not actually omit any of its pixel rows.) The screen refresh mode, whether progressive or interlaced, actually has nothing to do with the horizontal resolution of the picture, stated as the number of pixels in each pixel row. It affects only temporal resolution: how often each pixel gets updated.
So, PIXEL is the acceptable term when explaining, in detail, the technology, so you need to be schooled.
More? Ok: If the designation is “p,” for “progressive,” all pixel rows are lit each time, simple as that. A pixel? It’s a “picture element”: a dot on the screen that is independent of every other dot, in terms of what color it is and how light or dark it is.
A “pixel row”? It’s a horizontal array of pixels which corresponds to a “scan line” on an old tube-type TV. If you peer at one of those old picture tube TVs up close, you can see the scan lines.
1080p? That’s the term for a TRUE high-def picture made of 1,080 rows of pixels with 1,920 pixels in each row. All the rows of pixels are lit up on each and every screen refresh operation. Every pixel on the screen is refreshed each 1/60 second.
Sorry, but you make a drive-by comment like that, the professor must present the facts.
I guess you don’t feel so comfy now do you firestorm. haha burn.
well if they win i would want to get some money back as i actually boguth the game even though i dont play in hd XD.
lol lightning i should do the same
might as well i mean we did buy the game so y not
Folks, these game are polygon based. I.E. if you give them a resolution, the polygons are scaled to that resolution. There may be some pre-rendered stuff that is 640p (whatever that means), but the polygons will render at the specified resolution.
There is a HUGE difference between upscaling, and native resolution. Man, must I school everyone?
Upscaling, in it simplest sense is, the process of converting one picture size to another; and, without the proper technology, the image that gets created to fill a larger resolution display can produce a lower quality picture than the same picture on a smaller screen.
This does not necessarily mean that the picture becomes clearer, or more detailed - as scalers in their simplest form only increase the sample points for the original signal resulting in more data points for the original given information.
If a picture is in 720p native, means that the actual lines of resolution are there, and it is not not an algorithmic processing scheme for converting video signals between one arbitrary resolution/aspect-ratio and another resolution/aspect-ratio.
The polygons remain the SAME from 640p upscaled to 720p, because the game was CODED that way, so it can’t change, so you’re completely wrong.
I have given you the definition of UPSCALING, and that is that.
On, and still, 680p, 720p, whatever, it STILL isn’t worth suing over, that’s just stupid. All that means is those people really have nothing better to do with their time.
Jeez, this is a sad inditment of Modern USA culture: If theres a slight fault, sue the ass off the company who did it. The Only people who win in these cases are the money grabbing lawyers, who will take a 20% “fee” of any settlement
This isn’t a “slight fault” as 90.240.196.96 put it. If they advertised the game as a 720p HD game, then it should be just that, not upscaled garbage. Microsoft sues the pants off of people all the time for various things, including many loose patent suites against the open source non-profit community. I totally agree that the lawyers come out ahead in any lawsuit, but unfortunately, it’s the only way Bungie (M$) knows how to throw stones. This is a completely viable argument and I do believe Bungie should reimburse the cost of all the games due to the falsely advertised nature. Frankly, I think halo3 looks like crap when compared to ANY popular 3d pc game within 3 years old set to a decent resolution, and thats even with the 360 connected to a fully hd compatible tv. Maybe M$ should stop wasting resources encrypting the 360s memory and use the extra power to display the games as they are advertised in real HD.