October 4, 2007How To Make A Cheap Wireless For Your Xbox 360
Posted by The Ori
This project will help you change a cheap wireless router into a wireless receiver for your Xbox 360. The total cost of this project can be as low as twenty or thirty dollars, compared to the one hundred dollars Microsoft wants for their little wireless dongle.
This tutorial assumes you already have a wireless router to send out wireless access to the Xbox 360.
Parts Needed:
* Xbox 360, any version
* Three Feet or more of Cat 5e Cable (Ethernet Cable)
* Wireless Router
* DD-WRT firmware
The basic point of this “client mode wireless” option is; you are using the router as a bridge. By “Upgrading” it with firmware from DD-WRT, tailored for your specific router. This will be nice for me, I have two routers lying around that I am not even using! I will try this myself!
Full How To: geeksaresexy.net
Comments (4)October 1, 2007Bootable unsigned HV/kernel in the works…
Posted by The Ori
source: arnezami @ xboxhacker.net
For the last 4-5 weeks I have been working very hard to reboot the xbox into an unsigned kernel/hv. And I’ve been making quite some progress. I am now capable (using the KK exploit as starting point) to reboot from the moment the CB section starts the CD section up to POST 0×6C (!) in the boot process. Meaning that all three cores are running in an unsigned kernel/hv at that point. What I’m doing is loading the CD section back into memory (where it would normally be during boot) and restart it. This CD section is changed to contain a kernel/hv patcher (which I now use to debug the kernel startup). So in fact I can already change the kernel/hv at will.
The difficulty has been (and still is) to restore the xbox into a state it was during boot. Most of the cpu/mmu related stuff have been restored now and thats why it already goes that deeply into the boot process. But some problems still remain (possibly interrupt/southbridge related). I’m still working on those. I’m also thinking of modifying what I’ve created into a more replicatable and managable form so others can take a look at some these issues too (to speed up the progress).
Anyway; If we are successful in re-booting into a (patched) kernel it should also be possible to re-boot into any kernel (including the new ones). If we can do that we can (for example) avoid the whole fuse-burning dilemma (essentially by faking it). For that we would probably also need a second NAND (or some other storage device like a memory card) to store the new kernel/dash/kv/settings etc but thats something to discuss later on.
Back to work…
Regards,
arnezami
Comments (3)October 1, 2007Xbox360 Linux 3D Acceleration and Xenkit X11 Support
Posted by The Ori
Finally, some good news for you Xbox360 Linux users!
Tmbinc released the initial version of his linux ‘gpu’ library for Xbox360 on x226.org:
Triangles on the 360, MANY OF THEM - about 40 million per second, or even more if you write clever code. (But this is not a depth of field, just a blurry screenshot ;)
I finally polished my GPU stuff far enough so I can risk a release. You need to compile your shaders, so you need Tser’s shader compiler (which uses part of the windows XNA libraries).
So, without further words: gpu-0.0.3.tar.gz and romextract-0.0.1.tar.gz (to extract the required ucodes from flash). Have fun!
Ok, some further words: I didn’t implemented any standard API yet, right now, the functions are on a very low level, directly above the hardware. Just take a look at gpu.c, and try to understand the example code. Then you should be able to do something more.
You might also be interested in xenkit, which is based on gpu, and adds X11 support and some demos.
This is good news, compared to the PS3 scene, where you have no acceleration at all. 40 million triangles per second is not even half of what the original Xbox does (100M+), but this is a definite step forward for the Emulation community, faster graphics = better product.
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